﻿using System;
using System . Collections . Generic;
using System . Linq;
using System . Text;

namespace WenceyWang . RichMan4L . Players . Events
{
	public class PlayerChangeStateEventArgs : PlayerEventArgs
	{
		public PlayerState OldState { get; set; }

		public PlayerState NewState { get; set; }

		public long Duration { get; set; }

		public PlayerChangeStateEventArgs ( PlayerState oldState , PlayerState newState , long duration )
		{
			OldState = oldState;
			NewState = newState;
			Duration = duration;
		}
	}
}
